I am a Game Designer and Programmer with over a decade of experience creating innovative indie games. I thrive on tackling complex design and engineering challenges while continuously expanding my skillset. I'm a lifelong learner, always seeking ways to improve and collaborating with talented teams to craft exceptional games.

Over the course of my career, I’ve designed for complex, systemic games, such as Kerbal Space Program, Universe Sandbox, and Phantom Brigade. This experience has instilled in me a passion for systems design and data-oriented design principles.

As a designer, I constantly push the boundaries of my expertise, aiming to create emergent gameplay that transcends its individual components. I strive to empower players to forge their own compelling narratives and emotional experiences.

Beyond Design and Programming, I have experience with 3D rendering systems, ECS, Illustration, and diagram creation. This expertise allows me to rapidly iterate on design concepts, fostering a collaborative environment with the development team. It ensures clear communication of design specifications and streamlines development cycles. Additionally, I leverage my understanding of technical limitations to make informed design decisions that balance creativity with development feasibility. As well as enabling designs that require novel engineering, such as the level destruction system in Phantom Brigade.

My focus on clear communication and rapid iteration ensures design decisions are well-understood and implemented efficiently. This not only accelerates development but also allows us to explore various design options before finalizing one.