Phantom Brigade
Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.
Game Director, Lead Designer & Lead Engineer
Platform: PC
Engine: Unity
Responsibilities
Game Director, Lead Designer & Lead Engineer
Prioritized development tasks from a list of all game ideas generated by the team and tester feedback
Created detailed design specifications, mock ups and diagrams for implementation by developers
Continuously engaged with the community through Steam, Discord, and forums to better understand player sentiment
Created in-game analytics, bug reporting and feedback submission systems to further inform development decisions
Analyzed data collected from analytics, player feedback and testers to iterate on implemented features
Developed custom low level graphics, level, physics and animation systems based on art & game design constraints
Mentored junior designers at BYG, providing feedback and guidance on their work
Planned sprints, and managed collaboration with external partners, coordinating the work of many disciplines across the entire project
Created YAML backed data models and data driven systems for modular mechs, weapons, actions, events and 50+ other content types
Designed and maintained reactive systems connecting different gameplay layers and mechanics, ranging from overworld AI and narrative events to mech pilot fatigue and physics based abilities
Supervised and supported technical artists, designers, programmers and writers to ensure a cohesive creative direction and resolve production blockers
Related Pages
An in depth look at the design of Phantom Brigade’s Simultaneous Turn based system and timeline mechanics
An in depth look at the design of Phantom Brigade’s Turn Based combat system