Phantom Brigade

Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.

Game Director, Lead Designer & Lead Engineer

Responsibilities

Game Director, Lead Designer & Lead Engineer

  • Prioritized development tasks from a list of all game ideas generated by the team and tester feedback

  • Created detailed design specifications, mock ups and diagrams for implementation by developers

  • Continuously engaged with the community through Steam, Discord, and forums to better understand player sentiment

  • Created in-game analytics, bug reporting and feedback submission systems to further inform development decisions

  • Analyzed data collected from analytics, player feedback and testers to iterate on implemented features

  • Developed custom low level graphics, level, physics and animation systems based on art & game design constraints

  • Mentored junior designers at BYG, providing feedback and guidance on their work

  • Planned sprints, and managed collaboration with external partners, coordinating the work of many disciplines across the entire project

  • Created YAML backed data models and data driven systems for modular mechs, weapons, actions, events and 50+ other content types

  • Designed and maintained reactive systems connecting different gameplay layers and mechanics, ranging from overworld AI and narrative events to mech pilot fatigue and physics based abilities

  • Supervised and supported technical artists, designers, programmers and writers to ensure a cohesive creative direction and resolve production blockers

Related Pages

An in depth look at the design of Phantom Brigade’s Simultaneous Turn based system and timeline mechanics

An in depth look at the design of Phantom Brigade’s Turn Based combat system

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