Hi, I’m Adelaide!

Game Designer & Programmer

I have over a decade of experience creating innovative indie games. I thrive on tackling complex design and engineering challenges while continuously expanding my skillset. I'm a lifelong learner, always seeking ways to improve and collaborating with talented teams to craft exceptional games.

Technical Qualifications

  • 10+ Years of experience designing and programming for indie games

  • Worked on 3 successful Early Access titles, all of which were systemically complex

  • Extensive experience with Data Oriented Design principles and data structures

  • Experience with content implementation, writing descriptions and lore entries

  • Rapid Prototyping skills: Ability to program, draw, create diagrams and mock ups

Design Case Studies

An in depth look at the design of Phantom Brigade’s Simultaneous Turn based system and timeline mechanics

An in depth look at the design of Phantom Brigade’s Turn Based combat system

A retrospective on the history and design of the modular part system in the early versions of Kerbal Space Program

Recommendations

Kimberly Voll

CEO of Brace Yourself Games

“…she always impresses me with her many skills across design and programming.

Incredibly hardworking and dedicated to everything that she does, Adelaide faces challenges head on, approaching them with steadfast dedication and a team mindset…

Nikita Kotter

Game Designer

“…She consistently demonstrates exceptional engineering skills, delivering high-quality work, solving complex problems, and showcasing a deep understanding of engineering principles…

…Furthermore, Adelaide's keen sense of developing features effectively targeting the intended audience is remarkable…”

David Nguyen

Junior Game Designer

“…possessed an impressively deep well of knowledge when it came to anything systemic design and engineering. Capable of wearing many hats, Adelaide excelled at diving deep into many of the roles assigned to her.

She was also willing to help mentor me whenever she had the time from her busy schedule. Any team and project will excel with her depth of technical skills and her experience in directorship.”

Artyom Zuev

Senior Programmer

“…a multidisciplinary expert finding opportunities to automate and optimize at every turn. Her wealth of experience informs her incredibly thoughtful, iterative and efficient approach to game design…

…But most importantly, Adelaide is a wonderful person who is an absolute joy to work with. She is an inspiration, a lead who always listens, always protects her team, seeks to understand every concern and always puts the well being of her colleagues first…

Full quotes are available on LinkedIn

Employment History

Galvanic Games

Seattle, USA | 2023-2024, 1 Year

Wizard With A Gun

Contract Programmer

  • Identified CPU performance issues and optimized Multi-threaded ECS, and Job System Code

  • Drastically decreased memory usage, and optimized native data structures

  • Identified and optimized, 3D rendering, animation and shader performance issues, relieving GPU bottlenecks

Brace Yourself Games

Vancouver, Canada | 2018-2023, 5 Years

Phantom Brigade

Game Director, Lead Designer and Programmer

  • Prioritized development tasks from a list of all game ideas generated by the team and tester feedback

  • Created detailed design specifications, mock ups and diagrams for implementation by developers

  • Continuously engaged with the community through Steam, Discord, and forums to better understand player sentiment

  • Created in-game analytics, bug reporting and feedback submission systems to further inform development decisions

  • Analyzed data collected from analytics, player feedback and testers to iterate on implemented features

  • Developed custom low level graphics, level, physics and animation systems based on art & game design constraints

  • Mentored junior designers at BYG, providing feedback and guidance on their work

  • Planned sprints, and managed collaboration with external partners, coordinating the work of many disciplines across the entire project

  • Created YAML backed data models and data driven systems for modular mechs, weapons, actions, events and 50+ other content types

  • Designed and maintained reactive systems connecting different gameplay layers and mechanics, ranging from overworld AI and narrative events to mech pilot fatigue and physics based abilities

  • Supervised and supported technical artists, designers, programmers and writers to ensure a cohesive creative direction and resolve production blockers

Tetragon Works

Seattle, USA | 2016-2018, 2 Years

Phantom Brigade

Lead Designer, Founder

  • Founded Tetragon Works, and recruited all members of the core development team

  • Developed the original IP and pitch for Phantom Brigade, leading to a successful acquisition by Brace Yourself Games, and an exclusivity deal with The Epic Games Store.

  • Designed all game systems and content for the original turn-based builds

  • Planned sprints and set development priorities for the development team

  • Managed the development team, external contractors and partners, providing them with detailed direction to efficiently complete their work

Giant Army

Seattle, USA | 2014-2017, 3 Years

Universe Sandbox 2

Developer

  • Designed and implemented complex simulations, in collaboration with scientists and field experts

  • Prototyped and designed new gameplay features, such as material simulations and planetary grids

  • Assisted with Bug-fixing and optimization tasks

Squad

Mexico City, Mexico | 2012-2014, 2 Years

Kerbal Space Program

Gameplay Designer

  • Wrote specifications and data model for new part modules

  • Designed and implemented new classes of ship-parts by combining behaviour of part modules

  • Implemented new ship parts, tuned part data, wrote descriptions and lore entries for the parts

  • Iterated on part designs, based on team and early-access player feedback

  • Designed and implemented procedural animation and VFX systems

Other Interests